State of Decay 2 fixes many of the objective flaws in the first game while adding additional maps to play in and a totally randomized character generator with over a thousand new traits that each do something to some degree (yes, even the seemingly flavor ones can influence starting equipment and even what hero bonus they get). Given that you can pick up YOSE cheap, and that you can get considerably more hours out of it if you happen to like it, I think it's more worth the purchase at this time. I'm going to replay the same game I just played but easier? Pass. except it's all easier because you start with perks from your finished game. With 2, you get three maps to start (but, AFAIK, no way to choose which one you play except restart until you get it, which is annoying) but "finishing" and moving on just restarts the game at the same difficulty level. With Breakdown, you have a lot of replayability to the game, and the game can get ridiculously hard (which is as delightful as it can be frustrating). They're both essentially the same game, with a lot of the same mechanics, except the first one has three modes: Story (like a long tutorial), Breakdown (sandbox mode on the same map with increased difficulty each time you complete a certain task), and Lifeline (a different map and different story). There are a lot of things in the new State of Decay I like, but I only played through a couple times and quit.
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