Likewise, weapon teams or snipers can use this to get out of harms way. Infantry squads can use this to dodge artillery or set up a flanking move. The Sprint ability gives all infantry (including Snipers, Mortar teams and the MG 42 Heavy Machine Gun team) the possibility to move very quickly for a short period of time. ![]() The health of medium and heavy vehicles is generally too high to make this weapon a threat to them, even light tanks can withstand these rounds to an extent. A light vehicle is easily killed when the HMG can get multiple burst off. Its armor piercing rounds are a good way to deter enemy light vehicles. The extra damage makes short work of any infantry that gets hit, even when suppressed. When activated the team begins a new reload cycle (that is 50% faster than a normal cycle) to load the new rounds. As the name implies, this is a two-fold upgrade to it damage output: its damage increases by 100% and has +9 penetration. At veterancy 1, it can fire incendiary rounds to tear apart light vehicles and halftracks.Ībilities Incendiary Armor Piercing Rounds Īfter reaching veteran 1 the HMG team gets access to the Incendiary Armor Piercing Rounds. ![]() ![]() Compared to the Soviet Maxim HMG, the MG42 takes longer to deploy and undeploy but has a much wider firing arc, making it harder to outflank. The MG42 team is available at the Kampfgruppe Headquarters from the start of the game.
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